3D Portfolio House modeled, textured and rendered in Maya 3D environment - blender, Unreal Animated sequence “the portal and the station get rebuilt” – modeled in Blender, fracture system in Unreal, rendered in Unreal Water train station: Layout to final frame – Blender 3D modeling, Unreal Engine Lighting tests – 3D environment (Tilt Brush) – Unity render 3D environment (Tilt Brush) – Unity render 3D environment painted in Tilt Brush, rendered in Unity 3D environment painted in Tilt Brush, rendered in Unity The Origin of Blindness - Quill VR 3D environment - Unreal Engine The Origin of Blindness teaser – From first sketch to final scene The Origin of Blindness teaserFinal scenes The Origin of Blindness teaserUnreal Engine work in progress 3D Photogrammetry props – Blender & MetaShape