3D Portfolio

House modeled, textured and rendered in Maya
3D environment - blender, Unreal

Animated sequence “the portal and the station get rebuilt” – modeled in Blender, fracture system in Unreal, rendered in Unreal

Water train station: Layout to final frame – Blender 3D modeling, Unreal Engine

Lighting tests –  3D environment (Tilt Brush) – Unity render

 3D environment (Tilt Brush) – Unity render

3D environment painted in Tilt Brush, rendered in Unity
3D environment painted in Tilt Brush, rendered in Unity
The Origin of Blindness - Quill VR 3D environment - Unreal Engine

                                                                                    The Origin of Blindness teaser – From first sketch to final scene

The Origin of Blindness teaser
Final scenes

The Origin of Blindness teaser
Unreal Engine work in progress

3D Photogrammetry props – Blender & MetaShape